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Payday 3 beta. A small review.

This text will be the most part for the most part and most likely, like the game of this underact, will be improved. I was extremely unhappy with the first beta, because I received it at the Xbox Series X, and faced a problem that is similar to the PS4 \ Xboxone version. It seemed to me the game is not playable, that is, it should not have reached the console, but only PC release. The shooting was pain, I can’t explain, but the feeling as if I were a tank tower, I don’t bring it, then I transfer, I can’t get into small objects in the form of buttons until the character movement is adjusted. In general, I hoped that everything is fine in the PC in this regard and was waiting for this beta because both parts of the franchise I love. Well, we actually move on to the review.

P.WITH.
This review was not planned and was spontaneously written, I do not justify my illiteracy, but the varying quality of screenshots, because I was looking for them in Steam, I myself did not click the screenshots.

Payday: The Heist + Payday 2.

To be honest according to the heading, there will probably be more:
“Payday: The Heist pulls the blanket at Payday 2”
During both bickering, I did not leave me that I play in the pumped version of the 1st part of the franchise, in general, the game design resembled the hardcore 1 part than the light (until certain difficulties), the 2 part, where you have fun, distributed hedeshots.
Not only the slightly reduced pace of the game makes it clear what is taken as the basis of 1 part, the player’s growth (pumping) itself is made by the heist patterns, that is, the tests tied to robbery and tests associated with actions (hedshots from a particular weapon for example), alas, does not understand how diverse in the game and then the statistics and the level of the level or execution of the level of failure or execute the level. But still I will assume that everything is done in 1 part.
The second reason why I think so, this is the number and quality of enemies, alas AI of enemies and bots have not changed much, I sometimes said it and dumber, but the balance and their number became like in The Heist, that is, they do not pour 30-40 enemies on you at a time, but probably 2 times less, and they all pose a threat more than 2. What I want to note, the enemies still received a little brains and fear grenades, trying to bounce away from them, for example, they are generally focusing on them and protect themselves from the shield from the explosion.

Then I caught a wyb that I play as if in 1 part, because the pipz dosers are like the level of threat to those that were in The Heist.

The third, well, here frankly, it’s not quite to say that it is straight licked from 1 game, the weapon pumping is made as in Call of Duty, that is, it has a scale of experience, which, as I understand it, increases by performing tests, thereby opening the opportunity to buy new modules for weapons, in The Heist these modules opened up for testing, and thereby improving the characteristics and ease of use of these tools.
In the beta, the level of weapon pumping was limited, the original M4 (or Car4) can only be pumped up to 9 levels. To be honest for me, it was a shame for me, although perhaps not everyone shows us in Bete, but laser sights and lanterns disappeared in the game. I assume that most likely they appear on the script, because if you go through stealth, the main character highlights at the entrance to the storage with an infrared lantern. Perhaps the flashlight will be used by default depending on the scene, well, there in non -lit places for example.

Part 1:
Little things, but still something new.
Skill and store.

Let’s move on to the new. In addition to the fact that all the pumping is now tied on trials, that for the weapon as for the level of the character himself, I would like to note another tree of pumping.
It is no longer a branched tree of 2 parts, something like a perkxit of the same part 2 part. In short, now we have several conditional skulls of skills, one or another or another, depending on the level, you have NN the number of skillponts. by which you can dispose of choosing one or another skill from each shelf, but as I understand the condition one, 1 skill (all directions of 1 skill are pumped to the version, opening additional ability) of the shelves, you must choose to take the shelves you are interested in in this direction. Here is the truth of the shutter, in addition to the fact that these shelves must still be unlocked by raising the level, this regiment like the perkdesk is swinging, and opens access to the skills further by increasing, alas, they depend on the same tests. or just as in the case of PD2 stupidly in terms of the number of experience raised from the completion of tasks.
In general, you collect the build for yourself in this way, the directions are banal, an increase in the fat reserve of armor, and all sorts of bonuses from it, including the capacity of bags with armored vehicles, well, all sorts of state bonuses, for example, if at least one cell of the armor remains, then you are 50% immune to the light -Shuman grenades and move away from the worships50% faster. There are also buffs in the form of courage, pressure and trump card, which give temporary effects, for example, an increase in damage by enemy or a decrease in damage by you. Buffs are activated in the presence of certain skills, for example, when reaching 35 hedshots.

Now all sorts of assets associated with Histe, you need to buy from the merchant, that is, you do not buy them for robbery, but as if keep in your warehouse. Thought you need an extra set of first -aid kits for Hayst, go to the store and buy this favor and you can take it for robbery, in addition to the first -aid kit. This is related to a box with ammunition, armored bags and a portable ziplas. Honestly, a very controversial solution, I would even say the strange thing that prevented the combat with the store from combining and immediately buying these consumables for the mission, most likely this is a part of the microdays as for me, that is, something more interesting will be available to people with money, or just stupidly for the nerds that they have fed for Angelok of a particular service, FIGs know that they can put the developers in the Donat.

Without leaving the topic of the store, in https://nogamstop-casinos.co.uk/ it we also see the opportunity to buy new weapons, masks, drawings for masks. and some colors that are blocked by levels, but initially they are open enough to express their personality. There are also costumes, though there are only 3, 1 in the framework of Beta, all default initial and 2 almost the same tracksuits or overalls in different colors, gray and black. There are also cowboy gloves, but they are sold not for money, but for premium currency, in our case for cryptocurrency. Here it will be interesting now.

I really hope that in addition to monotonous there will be all sorts of camouflages, otherwise it is even very sad.

These coins are bought for cash that you receive for the implementation of the robbery, and in a rather strange way. There is a certain limiter in buying all this. You have 3 options for buying this crypt to choose from, or rather stacks, 1 coin, 5 coins and 10 coins. The focus is not that, depending on the amount of purchase, the cost is different at a time, but that each subsequent purchase increases, and in a week (judging by the meter in this section of the store), you can buy each glass 11 times, no more. In general, the next theory is that not only visual customization will be for extra payment.

For this currency, you can mainly something with a rank higher, these are weapons with a stop of the details, in the face of micro-uzi that is in Beta (100 coins. about 3 hours about 3 hours), cowboy gloves and some kind of weapons, and I will also assume drawings and masks in the future.

Part 2: the one and the same look, but all the same.
Gameplay.

In fact, the first viewing unit is exhaustively says, but several things that are new for both parts of the franchise requires definition.
Health and armor system underwent changes. Now, depending on the type of armor, and there are 3 types of them, the initial and subsequent levels available to reach, you have a certain amount of armored plastin depending on the type of armor. Clear business, the stronger the slower you are, and so on. The damaged armor cell is restored, I honestly did not understand to whether or the determined part of it, but the bottom line is that only damaged, broken plates you must insert from the bags ordered in advance, or requesting from the partner if he took it.
We also have health, which are also divided by cells, though it is restored only by medicines of no regen. These medicines are available at the first -aid kit, or requested from a partner. If he took them. These first -aid kits fall to words from defeated bulldozers.

Stealth in the game has become more, I don’t even know deeper or something. Let’s start with the little things, now the enemies will hear, alas, not always, but when I ran the guard, on the extreme, “I hear something,” obviously it hints that now it will simply not come out in 2 parts, but even once I recorded this, so this is not accurately, so this is not accurately.
In addition to security, you can now burn you for a dubious occupation by local workers of a particular structure, that is, the workers can not evaluate the theft, from the security belt, the key card or twitching the switch to turn off the electricity. In general, suspicious actions now not only can security and security chambers judge as suspicious.
Stealth now has 2 phases, in a mask and without.
The difference is that more suspicious actions such as jumping and cut down or grab someone are done only in a mask, all other actions are available and when you did not put on a mask. You are free to press the button \ rubbish, open / cut the locks with a burner, steal the keys and so on. The process of burning in the case when the mask is not worn, otherwise, if it used to mean raising anxiety and all. then now you have the right to error, and twice. If you were cut a guard when being in the zone of limited admission. He will lead you beyond the limits of this zone, the repeated violation will lead to arrest and raising anxiety, and it should be noted that everyone can be fired, that is, this is not a mistake alone for all. The arrest is leading in the form of hacking and theft, that is, if you just walked and slept on a walk on the ban, you are taken out, for everything else arrest. That it is strange that you are only scorched by guards and cameras, all civilians do not care, until you are engaged in hacking or theft.
As for the interaction with civilian ones, it is straight beyond any praise, you can finally put them yourself where you need, and does not hope for adequate wipes placed by the developer, it is wonderful, as it is wonderful that you can close the doors behind yourself, thereby making a safe of the room where you hide the corpses and tied excess eyes, if no one forbidden to introduce the hostage as in the last game.

Specifically in this Histe, a rather interesting puzzle came out to open a safe. If 1 point, disconnect the power of the protective door and restart the protection system, still traditional, as well as the subsequent disconnection of the right scheduler (switch) on the box of the security system, then something new, or rather, bringing the bank’s chief to the scan of the retina, and identify the code using the infrared lamp on the license plate, saw prints. The prints were a hint what numbers are involved in the code, you can find a hint of 4 codes at the level, and compare you on the prints what you need. A trifle is pleasant. What else is nice. Now the hacking of the lock is made in the form of a minigra, where you can either wait for a hacking or accelerate it, pressing at the right time of this action. Safes can also be hacked, but there is a different mini-game, you need to spin the clock on the clock (or what this twist is called correctly) to the desired figure, the drop of the disk will tell you that you are already near, the movement dumps the introduced numbers and you need to start with the beginning. There is something similar in both parts of Red Dead Redemption. But the games are doubtful for me, but it’s all more interesting than to wait when the circle is filled.

What I think also needs to be covered, the difficulties in the game are given by modifiers, if one of them was originally starting with the complexity of chaos in 2 parts, then the other 2 were not hitherto. (maybe it was, but I didn’t play in PD2 with mutators, maybe there is something similar) starting with complexity), bulletproof cameras appear at the level and the number of pies is reduced, that is how much you can answer, in general there was such a modifier of complexity during the mode of robberies in 2 parts, but nevertheless it is attached to complexity. From the new one also (though this condition did not work for some reason) the guard on the cameras cannot be eliminated, or it is forbidden to. A new introductory appears on the complexity of Overkill, everything is the same as it is very difficult, but now there are only 2 piders, and on the level, more precisely, there is a chief of security that repeatedly sends messages to pager, you have a headache, in the form of the fact that you need to respond with additionally to the pagers of the eliminated guards. And so traditionally changes from complexity to complexity the number of guards on locations, well, civilians and civilians. The action is the main change, this is the health of players, enemies do not receive additional health, that is, only your HP level with each level below.

Well, probably there was only a segment with shootings to discuss, in general it did not change, though, as it should, it was better somewhere, but somewhere did not change. The shooting seemed to feel better, but it seemed to me that Impact did not have enough, enemies seem to react, but somehow not to say what is noticeable to the hits. The armored capacity is now like enemies of 1 part, and each special unit now is still more important to eliminate.
Special units became slightly different, and acquired a new look.
The Tashaer now, in addition to the fact that we are jerking a shocker, learned to put traps on the floor, his satchel also became his vulnerability. which, when destroyed, pulls the current of him and the nearest enemies. How strange, he seemed weak to me. He often beat me with a shocker, but only his mines.
Kloker, everything is traditional here, but now it is not armed with a firearm, but lurking is waiting where you are not waiting, the trick is that he does not fall into the blidut, but begins to beat you, reducing the level of health, emphasizing, Health is not armor, traditionally has a small health supply.
The thyroid gland did not change, but like the teaser received a weak place, although he noticed them 2 pieces. Its glass on the shield can be broken. Thus, opening his head, but it seemed to me that due to the intensity of the fire on the shield, he drops him, that is, he was stunning, in the manner of Skill Inforser, who, with some percentage of the ratio, reset the thyroid gland.
New special unit, did not remember his nickname, generally special for gas. The essence of it throw grenades with gas that lead your health to zero, depending on how long you are in a cloud of gas, also when interacting with gas you have no opportunity to douch. Has a weak place in the form of unloading with gas grenades.
Doser, has not changed much, a weak place is like before, but now it hits the near so that it leads to a player’s contusion (thyroid shields and other enemies also lead to a contusion in close) has also a breakthrough. But honestly, I only fixed it when games on XSX.
Snipers, here I would like to note that they give too many concessions, maybe on the difficulties above the difficult they give a light, but they have too much window when aiming with them, I could run for 20-30 seconds to do my own. Before the shot.

The weapons park is traditional, but they made it in 1 game, that is, there is a main weapon, in the form of a rifle, a paragraph, a shotgun or a sniper rifle, a secondary in the form of pistols, at least only pistols can be there and suddenly 3 types of weapons, which is special and not with you, but is delivered at the moment when you fill up the scale on it. When you fill out the scale, you call it in the coordinator. and he delivers it by helicopter, and it is available to any of the players. So far, only a grenade launcher for 6 charges is available (I also do not remember another 6 or 12). I want to note one strange part, during the shooting from the M4, it seems that the weapon in the clamp increases the speed of shooting increases. as if the promotion of the barrel of the minigan.

Technical unit.

Unrealistic section, and I cannot judge graphically, because I don’t know how, and I have my own standard of beauty, and everything can be different on the release. But if anyone is interested, then here:

GEFORCE 2070 video card
processor i7 13700
RAM 32 GB DDR5 5600Hz
The game was installed SSD

Not for the sake of boiling look at my PC, which you do not have. and so that it is clear what I played. I did not experience problems except with connection, somewhere half of the day (September 9) the server lay. Perhaps this was the only negative point, all 4 hours of the game were not sorties, I did not experience any problems with performance. What is annoying. I did not notice this on the XSX, but the scribe looks like a distance, I have to explain how to explain it, but as if exposed on the slider the distance of the drawing at least, because it is about 10-15 meters somewhere, you can cut your eyes on the objects, and at some point request glasses to help, because everything becomes some kind of soapy. All settings were set to the floor, but perhaps it does not matter because on the release how I wrote above it can be anything.

In general, the graphics of my eye are pleasant, unlike the wretched Diesel 2 engine.0, which sometimes behaved in a peculiar way, especially in terms of performance. Hand on my heart, I still have the norms for me, because I am not pursuing for graphics. Productivity is important to me, but all the same, the new base hope will give more opportunities to developers for the development of the project. That I will note a lot of details, this is not the features of the engine, although it is involved here, but all the same, the local environment is rich in small details, which flows into the fact that during the shootings you notice that there is a simple, but destructiveness in the game. In the heat of the battle, when the police are regrouped, you involuntarily notice that the walls are covered with bullet holes and slightly broken, the columns along the edges of the biting, and the false toll is huddled, well, in general, many objects in physics ride, and when the enemies begin to extinguish the termite that you incite in the storage, the firmness system of firing is straightforcedpuddles and drops in different directions. What he still noticed, when it enters the glass, it cracks, but the effect looks like so that glass in the style of minecraft is becoming, that is, pixel.

All the same, the beauty is straight when the environment changes, it’s sorry for the pieces of the false ceiling disappear quickly. would complement the picture.

I honestly can’t say anything about sound and music. If it is not yet clear with music, you need to listen to what will be on the release, I caught myself thinking that the track is in a robbery, it is very similar to a remix of which track of 2 parts, but I can’t remember, the Cheto has heard a similar one. And the sound, well, the sound is honest with some standard.
The replacement of the actor of Wulf’s voice acting is very noticeable, it could at least disguise the difference in my voice as for me, well, he smoked a lot, as a result, the throat is cancer, the operation and he says through some loudspeaker, well, there was a lot of ideas more concise and thoughtfully, but this is their job.

Preliminary result.

I am generally satisfied with Beta, there are many small ones, but if, but still viable, the main thing is not to shift with performance, as I read on the forums for many with this, and this is with such and such a not particularly technological picture. Well, and still, correcting things with servers, otherwise the inability to enter the game is a straight strong jamb.
Thanks for your attention, if someone broke his eyes about graphomania, then the Sororyan, wrote in the ramps as he wrote above.


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