Defiance (2013): Review
Statistics shows: if you film an excellent game, you will get a lousy movie. If you create a game for a good film, something slurred will come out too. And what will happen if you do one and the other at the same time? It is precisely the “film” project that is Defance, Initially conceived as the unity of the two components-the cross-platform MMO-CTION and the fantastic series.
The commercial interest here is obvious: the newly made fans of the game will not be able to miss the minute of the soap opera, and the fans of the series will probably not refuse to plunge into the world of their favorite heroes in the virtual space. The creators even promised that players would somehow be able to influence the further development of the events of the television show. The release date of the first series is scheduled for the fifteenth of April – it is difficult to say how two halves of the project will get along. But we can evaluate the game part now.
Alien intervention
Plot Defance It throws us into a not very distant future, in which humanity has already met, quarrel and make peace with representatives of alien civilizations – Votanas. Everything would be nothing, but the second period of relations with the aliens turned out to be fatal for the Earth: some kind of byak came from the ships of Votan, who transformed the appearance of the biosphere converted to the planet. In the world Defance Mutants with automatic machines are walking around everywhere, mushrooms grow to the height of a two -story house. One narcissistic scientist intended to cure the planet and perpetuate his name, however, as a result of shipwreck, the hero disappeared. Here we go to the open spaces of a joyless future.
After choosing a class, biography and “verification” of sliders, setting up the character’s appearance, we are welcomed by uncomplicated training, telling us about what is here and how. During his passage, the player is relentlessly haunted by a terrible dejavu. Everything from the professional status of the protagonist (Ark Hunter) and ending with the mechanics of the combat process resembles Borderlands. Before us is a big open world, stuffed with all kinds of hostile fauna. In local stalls, machine guns and machine guns of all conceivable and unthinkable calibers are sold, all kinds of weapons modifiers, as well as energy shields and clothes. It is not so easy to roam on your two on a huge island;For accelerated movement, the player is given a car at any time materialized next to the hero by pressing one key.
However, something is significantly distinguished by the https://grand-mondial.co.uk/ atmosphere Defance From the magnificent Borderlands. And not for the better. Firstly, inhabited by a large number of plot characters, who do not feed bread-let me be worn out with us by walkie-talkie, Defance Absolutely faceless. Dialogs deprived and drops of humor are boring, and NPC is stingy with emotions. One wants to save the world, the other interferes with him, pursuing his interests, the third is just so cool that he pokes his nose with a gun, and the main character, like a stump, in the best traditions of Gordon Freeman keeps proud silence throughout the adventure. He makes no senselessly on whom the opportunity will fall out and glides along the storyline with a silent shadow. The choice of four classes of the character does not affect anything-what’s the difference, you will be a “mechanic” or “extra-storage”, if any of them will have to face the same set of KAT scenes and dialogs?
The choice of combat specialization is more significant. The player determines the main ability on the basis of which all his development will be built. Four options are also available here. You can learn to go into invisibility, significantly accelerate your movement, increase the damage from shooting at times or release a phantom double that distracts the attention of opponents.
It would seem, presenting the series that had not yet been released, the game was supposed to sparkle a script or “acting” highlight. However, neither the plot nor the characters inspire us to further pass. Well, okay – intrigues and scandals, let’s hope, will become the lot of the series. However, in what is happening, tasks are not interested in. The creators of the missions obviously do not suffer an excess of imagination. Fifty percent of the time we will run with the weak NPCs, destroying thousands of enemies and freeing some hostages, including turning the terminals and choosing a sparkling piece of iron. In the breaks, these same NPC, apparently tired of the process, with the words “cover my ass, while I delve into this computer” turn away to the monitor and leave us alone with the enemy “repaan” of the enemy who does not know the end. The countless number of additional missions scattered on the map for lovers of one hundred percent statistics of passage becomes real torture. And the point here is not a bad shooter-component-it looks very good for MMOs. The problem is in painful monotony, which makes the player constantly perform the same procedures. It is also boring to move around the world – there are no details in it that would be interesting to consider.
Together to walk together ..
However, everything is not so bad. Social part Defance, which concerns the communication of players and self -presentation in a virtual space, sometimes really forces himself to plunge headlong into the world. Here, however, there are also their roughnesses. For example, being in the same space and fighting with only opponents, the allies cannot interact. Having arranged racing on SUVs a couple with a friend, you cannot ram his car – one car will just drive through another. And it is slightly annoying.
World Defance – public place. Here nothing prevents us from uniting groups for joint passing tasks. Conditioning and occasionally occurring events requiring role. For example, you are going to calmly perform another quest. On the way you are found a huge monster finishing a lonely hunter. Of course, death in Defance not terrible – behind her immediately follows the revival at the control point. But you arouse in yourself the instinct of mutual assistance and, throwing all your affairs, give a hand to a dying fighter and help him cope with the creature. After the victory, he sincerely thanks you, and now the list of your friends has replenished.
The greatest potential of the project is found in additional multiplayer modes. At any time, the user can contact the Matchmaking option, which offers us three options for a group game. This can be a cooperative passage of an additional mission four, or the command “desmatch”, or the Shadow War mode. The latter is a variation on the holding of key positions. The main difference from analogues in other games is the scale of what is happening. The number of participants in the “shadow war” can reach 120 people. The action takes place in a relatively large territory, each of the warriors has its own weapons and abilities. All this makes this regime really fascinating.
The Arcfalls (Arkfall) are equally large -scale – occasionally appearing on the map of the concentration of especially large monsters. Under the freshly deigned creatures, useful things are often falling out, and there are many experience for their murder. Therefore, a huge number of archangers gathered at the places of “faults”. Dozens of adventurers, scorching over the creatures of multi -colored lasers and throwing monsters with grenades, make a cheerful light from such a safari. The schedule of the game, of course, does not generate paintings worthy of the Tretyakov workers, but the scenes of the mass battle are impressive. Interest in what is happening warms up the competitive moment – the Arkhanter who killed the largest number of monsters will receive a decent reward.
Defance – The project is very ambiguous. Sometimes monotonous missions and monotonous game process drive into despondency and boredom. Nevertheless, under certain circumstances, the mass shooting of enemies greatly fascinates. It all depends on how tightly you interact with other players, whether you want to surpass them and become the best. Indeed, in essence, we have a huge arena for “pharmacy”, devoid of original quests and our own style, which were, for example, in Borderlands. However, we will not brand the project in advance – perhaps the soul Defance It will be found in the series.
Pros: open world;dynamics of battles;A large number of weapons.
Cons: plot;graphics;A monotonous gameplay.
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